"and “railroading” plots that have certain moments where the heroes have no way out, no chance whatsoever"
Now, it's one thing to me if the players' choices have lead to a assured death kind of situation, quite another if the GM creates a scenario where all choices lead to that kind of situation.
no subject
Now, it's one thing to me if the players' choices have lead to a assured death kind of situation, quite another if the GM creates a scenario where all choices lead to that kind of situation.