I still don't think, for example, it's necessary to know the precise damage of being immersed in lava in a "vanilla real world" game.
It's not, but my point is "vanilla real world" is a small minority of games played, and the subset of vanilla real world games played under rulesets designed only for such is smaller still, so the scope of this truism is really too small to be compelling to me.
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It's not, but my point is "vanilla real world" is a small minority of games played, and the subset of vanilla real world games played under rulesets designed only for such is smaller still, so the scope of this truism is really too small to be compelling to me.