The in-play revelation of abilities is so much fun—just as it is fun to watch characters in movies reveal their abilities—that I'm renovating Tomorrow War (http://wordstudio.net/tomorrow/?p=14) so that the "What do I know how to do?" mechanic persists through the first two phases of play, and not merely the first. (The endgame, then, is about making those decisions stick.)
How much fun is it to watch characters reveal their abilities? So much fun that Indiana Jones makes a joke on it in his underdog-over-his-head way in TEMPLE OF DOOM:
WILLY: You know how to fly a plane don't you? INDY: Uh, no. Do you?
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Date: 2008-06-05 05:55 pm (UTC)The in-play revelation of abilities is so much fun—just as it is fun to watch characters in movies reveal their abilities—that I'm renovating Tomorrow War (http://wordstudio.net/tomorrow/?p=14) so that the "What do I know how to do?" mechanic persists through the first two phases of play, and not merely the first. (The endgame, then, is about making those decisions stick.)
How much fun is it to watch characters reveal their abilities? So much fun that Indiana Jones makes a joke on it in his underdog-over-his-head way in TEMPLE OF DOOM:
WILLY: You know how to fly a plane don't you?
INDY: Uh, no. Do you?