Well, in D&D3.0, it was relatively easy to multiclass. So you might take a slightly lower STR and slightly higher INT than your average Fighter if you at some point planned to take a level or two of Sorcerer. And this is very much how it works out in True20. My players, to some degree or another, looked ahead to their character progression and chose attribute scores that reflected their intended directions. So, I'd argue that they're still relevant in systems that allow this kind of role flexibility.
It might also work if you went with your Aspect-driven design, though. As long as the fighter-type character picked up "Touch of Magic" at character creation, they could at a later date experiment with wizard-type abilities.
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Date: 2008-06-11 10:45 pm (UTC)It might also work if you went with your Aspect-driven design, though. As long as the fighter-type character picked up "Touch of Magic" at character creation, they could at a later date experiment with wizard-type abilities.
JOhn.