stevekenson: (go-play)
[personal profile] stevekenson
Our Earthdawn game has finally advanced to the point where our characters have left their kaer to explore the outside world. Even though I’ve played out that particular scenario before, it’s still a powerful idea: explorers seeing a new world for the very first time.

Funny thing is, Kaer Teloris is in the Scol Mountains, so all the stuff we encountered in the adventure (a stone lion, rockworms, the Firescale Moot of trolls) came from the Crystal Raiders sourcebook, which I wrote back in the ‘90s. Stupid rockworms did like 18 points of damage to my character, too! I knew I shouldn’t have made them so tough...

Date: 2008-07-24 05:34 pm (UTC)
From: [identity profile] grey-twolf.livejournal.com
And now the curses of a million gamers come home to roost.

Date: 2008-07-24 05:36 pm (UTC)
From: [identity profile] oakthorne.livejournal.com
LOL That's awesome.

I, personally, have yet to -really- break the Developer's Curse, wherein no one will run a game you helped write for you.

Other than one-shots at conventions. I routinely find Scarred Lands games and sneak in. :D

Joe

Date: 2008-07-24 06:36 pm (UTC)
From: [identity profile] joannahurley.livejournal.com
Hehe.

I don't remember if you said, but what rules system are you using?

Date: 2008-07-24 06:40 pm (UTC)
From: [identity profile] xomec.livejournal.com
Earthdawn first edition, with a few minor house rules.

Date: 2008-07-24 08:11 pm (UTC)
From: [identity profile] chukspace.livejournal.com
So every time you meet one of those creatures, you should say "I made you, and I can UNMAKE you!"

Date: 2008-07-25 03:12 am (UTC)
From: [identity profile] infomorph.livejournal.com
I'm jealous that you get to play Earthdawn ... I always have to run it. I think it will always be one of those games I return to, though.

Date: 2008-08-01 05:04 pm (UTC)
From: [identity profile] smed51.livejournal.com
I'd be very interested in your house rules for first edition. What things have you changed?

Date: 2008-08-01 05:11 pm (UTC)
From: [identity profile] xomec.livejournal.com
Well, I don't have them all in writing (as I don't run the game) but the primary thing we changed was to make step modifiers bonuses or penalties to the die roll, rather than changing steps in-play (which tended to bog things down as folks looked up their new step value). So if you're rolling Step 8 (2D6) and get a +1 modifier, you just add 1 to the roll rather than look up Step 9. The results are close enough, and it's easier in play.

Most of the other stuff involves some additional starting skill ranks for character creation and some reduction of the training time between circles and whatnot, nothing too major. I believe we also agreed to modify the Taunt talent a bit, but since nobody has it yet, it hasn't really come up.

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