As a GM, I prefer the midrange for resolution. To put it frankly, I can't be bothered making the rolls for everything myself, and I think it's nice that the players make the rolls for their characters.
There's a lot to be said that the players should make all the rolls for their characters; skill checks, attack checks, defense checks, and damage rolls. The NPCs on the other hand, sould have static numbers, or difficulties that the players need to beat. If there's a situation where the NPC needs to make a roll in this case, then the average dice roll should be added (so in M&M all NPCs just take 10 on everything) This, I feel, gives the players ultimate control with their characters, allowing them to feel that they are having a direct effect on their world, and they are active within it, as opposed to letting things happen to them passively.
This is a mindset I got from Marvel SAGA (remember that littel gem?), and believe that it really was the best way to run a game. I can get close to that in M&M, using a few of the optional rules in MaMa. The one thing I really miss is the Fate Deck. That was a great mechanic.
Okay, I guess that was a longer answer than you were looking for :)
no subject
Date: 2008-03-05 03:15 am (UTC)There's a lot to be said that the players should make all the rolls for their characters; skill checks, attack checks, defense checks, and damage rolls. The NPCs on the other hand, sould have static numbers, or difficulties that the players need to beat. If there's a situation where the NPC needs to make a roll in this case, then the average dice roll should be added (so in M&M all NPCs just take 10 on everything) This, I feel, gives the players ultimate control with their characters, allowing them to feel that they are having a direct effect on their world, and they are active within it, as opposed to letting things happen to them passively.
This is a mindset I got from Marvel SAGA (remember that littel gem?), and believe that it really was the best way to run a game. I can get close to that in M&M, using a few of the optional rules in MaMa. The one thing I really miss is the Fate Deck. That was a great mechanic.
Okay, I guess that was a longer answer than you were looking for :)