[RPG] Earthdawn: Firescale Moot
Aug. 28th, 2008 11:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Our last couple Earthdawn games have concerned the Shield of Teloris’ time with the Firescale Moot of trolls in the Scol Mountains. We’ve won friends (and made a few enemies) within the moot, and become members of the clan by taking part in a raid against their enemies—horror-corrupted dwarves mining living crystal. Earthdawn trolls are basically fantasy Klingons, so they’re a lot of fun.
Last night’s game was an airship race (and battle) to stave off false accusations and prove Aeron’s worthiness to bear Hurok’s Horn, a troll skyraider artifact left in the care of Morenna Windrider, an air sailor and ultimate “ancestor” in Aeron’s adept lineage (as there are no sky raiders in Kaer Teloris). Aeron is unique in that he has two ghost-masters: Morenna and Hurok, and is using his human Versatility to bridge he gap between Air Sailor and Sky Raider (he has the Fireblood and Battle Shout talents, for example).
Another of our new “friends” is Gelad Denairastas from Iopos. Now, I created Gelad (and wrote much of the published information on Iopos), so I know what kind of guy he’s written to be. Of course, Aeron has no idea, and it may well be Andy has changed some details. It makes for interesting interactions.
I’ve got to say that a lot of the fun parts of Earthdawn are the over-the-top roleplaying elements: telling and re-telling legendary tales, swearing blood oaths, giving new Names to potentially legendary items (like our airship, the Shadow’s End), and watching character schticks (like Illan’s compulsive gambling, or Durn the troll swordmaster’s tendency for the armor-defeating Riposte) develop. I never get tired of that stuff.
Looks like next time our heroes will be finally leaving their home mountains behind and heading off towards the Serpent River and then eastward to the Blood Wood and, eventually, Throal, to see what awaits them.
Last night’s game was an airship race (and battle) to stave off false accusations and prove Aeron’s worthiness to bear Hurok’s Horn, a troll skyraider artifact left in the care of Morenna Windrider, an air sailor and ultimate “ancestor” in Aeron’s adept lineage (as there are no sky raiders in Kaer Teloris). Aeron is unique in that he has two ghost-masters: Morenna and Hurok, and is using his human Versatility to bridge he gap between Air Sailor and Sky Raider (he has the Fireblood and Battle Shout talents, for example).
Another of our new “friends” is Gelad Denairastas from Iopos. Now, I created Gelad (and wrote much of the published information on Iopos), so I know what kind of guy he’s written to be. Of course, Aeron has no idea, and it may well be Andy has changed some details. It makes for interesting interactions.
I’ve got to say that a lot of the fun parts of Earthdawn are the over-the-top roleplaying elements: telling and re-telling legendary tales, swearing blood oaths, giving new Names to potentially legendary items (like our airship, the Shadow’s End), and watching character schticks (like Illan’s compulsive gambling, or Durn the troll swordmaster’s tendency for the armor-defeating Riposte) develop. I never get tired of that stuff.
Looks like next time our heroes will be finally leaving their home mountains behind and heading off towards the Serpent River and then eastward to the Blood Wood and, eventually, Throal, to see what awaits them.
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Date: 2008-08-28 04:15 pm (UTC)no subject
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Date: 2008-08-28 04:22 pm (UTC)