Thanks for some excellent points! We really enjoy random elements in play. (Some of our most memorable gaming moments came from trying to explain those totally random events; just how does one have a catastrophic failure when taking a tricorder reading?) We also still generally roll dice for character creation. It's been a long time, though, since I thought about how to use randomness in setting and adventure design.
no subject
Date: 2009-01-24 04:33 pm (UTC)