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Warning! Spoiler Alert for Adamant Entertainment's Thrilling Tales: The Mind Murders ahead:
Mystery of the Mind Murders
The Midnight Society gathers to discuss the killings of two known associates of the Oliverti Mob in Freedom City, both gunned down under unusual circumstances, their killers both dead: one shot by the mafioso's bodyguards, the other by his own hand. In addition to the killings occuring in public, the killers are an up-and-coming boxer and a pre-med student at Freedom City University with no apparent connections.
Investigation reveals a connection: both killers attended a performance of the stage mesmerist "The Amazing Anthony" at the Starlight Theatre. Further investigation reveals Anthony possesses true mesmeric powers, nearly enough to overcome even the trained mind of Jason St. George. Suspecting the mesmerist, the heroes tail him and his lovely assistant, Sophia, but discover both of them are merely dupes of the sinister Dr. Hypnos and his Mindbender Machine!
Confronting the Doctor and his thuggish "assistant" at the Meadow Street Hotel, Jason falls into the Mindbender Machine's clutches, but is able to use his meditative training to overcome it. Max Cain breaks into the room, smashing the Machine, but prematurely setting off the fire Dr. Hypnos planned to eliminate Jason and any other evidence. Sinclair and St. George corral Dr. Hypnos, while Lilith assists the evil Doctor's latest victim and Max fights and defeats the Doctor's muscle in the burning hotel room.
Warned by Hypnos' gloating, the heroes rush to the boarding house where Sophia is staying to prevent Anthony from carrying out a post-hypnotic command to eliminate her and himself as "loose ends." They gain the stage hypnotist's gratitude and assistance in undoing the work of Dr. Hynpos, and offer him a chance to join the Midnight Society at some point in the future.
Game Play: The Spirit of the Century game ran smoothly overall and was pretty unobtrusive. Since we only played for about three hours or so (maybe a bit less), ten Fate Points per character seemed like a lot, and there weren't as many opportunities for compels and such as I'd have liked. I think I'm going to try cutting the starting number of Fate Points down a bit and encouraging more compels and Fate Point earning opportunities to see how that works out. Still, a fun, fast-playing and atmospheric game.
Mystery of the Mind Murders
The Midnight Society gathers to discuss the killings of two known associates of the Oliverti Mob in Freedom City, both gunned down under unusual circumstances, their killers both dead: one shot by the mafioso's bodyguards, the other by his own hand. In addition to the killings occuring in public, the killers are an up-and-coming boxer and a pre-med student at Freedom City University with no apparent connections.
Investigation reveals a connection: both killers attended a performance of the stage mesmerist "The Amazing Anthony" at the Starlight Theatre. Further investigation reveals Anthony possesses true mesmeric powers, nearly enough to overcome even the trained mind of Jason St. George. Suspecting the mesmerist, the heroes tail him and his lovely assistant, Sophia, but discover both of them are merely dupes of the sinister Dr. Hypnos and his Mindbender Machine!
Confronting the Doctor and his thuggish "assistant" at the Meadow Street Hotel, Jason falls into the Mindbender Machine's clutches, but is able to use his meditative training to overcome it. Max Cain breaks into the room, smashing the Machine, but prematurely setting off the fire Dr. Hypnos planned to eliminate Jason and any other evidence. Sinclair and St. George corral Dr. Hypnos, while Lilith assists the evil Doctor's latest victim and Max fights and defeats the Doctor's muscle in the burning hotel room.
Warned by Hypnos' gloating, the heroes rush to the boarding house where Sophia is staying to prevent Anthony from carrying out a post-hypnotic command to eliminate her and himself as "loose ends." They gain the stage hypnotist's gratitude and assistance in undoing the work of Dr. Hynpos, and offer him a chance to join the Midnight Society at some point in the future.
Game Play: The Spirit of the Century game ran smoothly overall and was pretty unobtrusive. Since we only played for about three hours or so (maybe a bit less), ten Fate Points per character seemed like a lot, and there weren't as many opportunities for compels and such as I'd have liked. I think I'm going to try cutting the starting number of Fate Points down a bit and encouraging more compels and Fate Point earning opportunities to see how that works out. Still, a fun, fast-playing and atmospheric game.
no subject
Date: 2008-02-15 07:12 pm (UTC)no subject
Date: 2008-02-16 04:47 am (UTC)If you want to see what me and my SotC group have done, jump over to