stevekenson: (go-play)
[personal profile] stevekenson
I’m woolgathering before leaving for the airport to pick up a friend who’s visiting us from out of town for a few days, and I’d like to pose a general question for readers of my blog:

What degree of “transparency” of action resolution do you prefer in an RPG? That is, how apparent should it be whether or not a character’s action has succeeded or failed, and why?

In a typical RPG, the players roll dice for their characters’ actions out in the open, and the results are fairly apparent: the players know the character’s relevant abilities and the result of the dice. The only real X-factors are the difficulty or modifier set by the GM. In some systems, even these are known (or the GM may choose to share them). The GM rolls dice for the actions of non-player characters, typically behind a screen or the like, so the players don’t know the results of either the rolls or necessarily the abilities/traits of the NPCs, although some players can and will figure them out from the available evidence. The GM has a fair amount of leeway to “fudge” results while remaining within the realm of credulous possibility.

If this is the mid-point, then the extremes would be:

1) Where all resolution must be out in the open and transparent; the GM makes rolls the same as any other player, open to player scrutiny and the only unknowns are the actual traits of the NPCs, and perhaps even they must be known (depending on how the resolution system works). Even if they’re not, players will pick up on them quickly. Or...

2) Where all resolution is hidden from the players and handled by the GM (much as some “secret” rolls are in mid-range games). All the players know are their characters’ traits; the outcomes of the dice are like a black box, and the GM has even more leeway to “fudge” results. The players are more heavily reliant on the Gamemaster’s interpretations of what “actually” happened.

What level of transparency do you prefer in your RPG experience, and why?

Date: 2008-03-05 03:38 am (UTC)
From: [identity profile] codrus.livejournal.com
The old Digest Group Traveller rules had something that might help with your false positive case. Some tasks were marked as "uncertain". Here's the rules as written (except I simplified the table):


Uncertain Task: If the result of a task attempt is largely "opinion" or, because of the nature of the task, if immediate feedback on how successful the task has been is not possible, then declare the task to be uncertain. With an uncertain task, those associated with the task have some idea of how successful the task attempt was, but they are not certain.

When a player is attempting an uncertain task, both the player and the referee roll for the task attempt. The referee's roll is hidden from the player, and serves to modify the result of the player's roll.

If both rolls failed: No Truth
If one roll succeeded: Some truth
If both rolls succeed: Total Truth

No Truth: The player is totally misled as to the success of the task attempt. Completely erroneous information is given.

Some Truth: The player is given some idea of the success of the task attempt. Some valid information is given. Notice that it is possible for the character to fail at the task attempt and still get some helpful information -- although he can not know for sure this is the case.

Total Truth: The player is not misled in any way as to the success of the task attempt. Totally valid information is given. Notice the player may still not believe all of the information he is given, even though it is the complete truth.


Conceptually, that's very handy for interpersonal skills.

Date: 2008-03-09 06:14 am (UTC)
From: [identity profile] bruceb.livejournal.com
That's pretty darned elegant. I'm going to add that to my repertoire. Thanks!

Profile

stevekenson: (Default)
stevekenson

July 2011

S M T W T F S
     12
345 6789
101112 13141516
1718 1920212223
242526 27282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 14th, 2025 01:49 pm
Powered by Dreamwidth Studios