[RPG Theory] Re-Rolls
Jul. 12th, 2008 10:56 amIt is resolved: a game mechanic that allows for a re-roll of the dice, especially if it involves expending a limited resource (uses per day, points, etc.) should never result in a worse roll than you started with.
no subject
Date: 2008-07-12 03:01 pm (UTC)If you're forced to take the second roll, no matter what, it ends up being a mechanic that will almost never be used except in hopeless situations where you need that "20" and anything else is a failure.