stevekenson: (go-play)
[personal profile] stevekenson
It is resolved: a game mechanic that allows for a re-roll of the dice, especially if it involves expending a limited resource (uses per day, points, etc.) should never result in a worse roll than you started with.

Date: 2008-07-12 04:17 pm (UTC)
From: [identity profile] adamjury.livejournal.com
Well, I view it less in the context of "make another roll," and more in the context of some power or ability, like an Action Point or whatever, which lets you "cheat fate" and thus reroll.

You could then argue that the first roll -- even if it turned out to be the best of the two -- never even existed. ;-)

I'd generally agree that for "fun" purposes, giving the player the best roll of the 2 is the way to go. I don't think it meshes with every group's style of gameplay, though, nor every game.

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July 2011

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