Into the Labyrinth
Warning! Potential spoilers for Triple Ace Games' Chaos On Crete ahead:
Lilith looks into the sudden disappearance of her father, Prof. Gunn. Max Cain and Skyler Hawkins accompany her to Crete, where the professor was working on a dig. There they contact an old accquaintance, a dealer in antiquties, only to discover some goons ransaking his office and threatening him. After dealing with the leg-breakers, the heroes learn Professor Gunn sent a page torn from one of his research notebooks, saying only "Choose To End Thoughtfully".
Going out to the dig site, the heroes are ambushed and captured by Mr. Scar, lieutenant of Aristotle Midas, a Greek business tycoon and "collector" of ancient artifacts. They learn from Midas that Prof. Gunn and his expedition discovered the legendary lost labyrinth of Crete! More importantly, they found a collection of the designs and notes of the Greek inventor Daedalus, containing scientific concepts even beyond the modern era. Midas has the heroes cast into the Labyrinth (although Max manages to take Scar with them) and seals them all in.
Navigating the maze, the Midnighters manage to evade several fiendish traps, including triggered showers of arrows and a pit that fills with "Greek fire". They find an exit from the labyrinth, with a key made up of Greek letters, as well as a bronze mechanical minotaur! While Max and Skyler hold off the mechanical bull-man, Lilith manages to puzzle out her father's note: a mnemonic device, with the first letter of each word corresponding to a Greek letter. She is able to open the exit, allowing the heroes to escape ahead of a damaged minotaur.
A chase by boat allows them to catch up to Minos' yacht, the Golden Touch, where they overcome his men and confront the criminal mastermind holding Prof. Gunn hostage. Max distracts him for a split-second and Lilith guns Minos down as her father dives for cover. They agree to destroy Daedelus notebooks, placing them into the ship's boiler, where they are burned to ash.
A week later, on a stormy night in Freedom City, a mysterious figure meets Lilith Gunn on the steps of the Hunter Museum of Natural History. The dark-haired, beared man with a slight foreign accent only offers his thanks, saying, "There are still things the world is not yet ready for," before he disappears back into the night....
Game Play: Growing dissatisfied with tracking stress for damage in Spirit of the Century, just checking off stress boxes does not seem "real" enough and consequences hardly ever seem to come into play. Now, it may be I'm not making things hard enough on the characters, but I'd like to see a reason for them to choose consequences, so I thinking about going with the variant of characters being defeated when their stress track fills, with the option of taking consequences to reduce stress, rather than making them the effect of stress track overflow.
Warning! Potential spoilers for Triple Ace Games' Chaos On Crete ahead:
Lilith looks into the sudden disappearance of her father, Prof. Gunn. Max Cain and Skyler Hawkins accompany her to Crete, where the professor was working on a dig. There they contact an old accquaintance, a dealer in antiquties, only to discover some goons ransaking his office and threatening him. After dealing with the leg-breakers, the heroes learn Professor Gunn sent a page torn from one of his research notebooks, saying only "Choose To End Thoughtfully".
Going out to the dig site, the heroes are ambushed and captured by Mr. Scar, lieutenant of Aristotle Midas, a Greek business tycoon and "collector" of ancient artifacts. They learn from Midas that Prof. Gunn and his expedition discovered the legendary lost labyrinth of Crete! More importantly, they found a collection of the designs and notes of the Greek inventor Daedalus, containing scientific concepts even beyond the modern era. Midas has the heroes cast into the Labyrinth (although Max manages to take Scar with them) and seals them all in.
Navigating the maze, the Midnighters manage to evade several fiendish traps, including triggered showers of arrows and a pit that fills with "Greek fire". They find an exit from the labyrinth, with a key made up of Greek letters, as well as a bronze mechanical minotaur! While Max and Skyler hold off the mechanical bull-man, Lilith manages to puzzle out her father's note: a mnemonic device, with the first letter of each word corresponding to a Greek letter. She is able to open the exit, allowing the heroes to escape ahead of a damaged minotaur.
A chase by boat allows them to catch up to Minos' yacht, the Golden Touch, where they overcome his men and confront the criminal mastermind holding Prof. Gunn hostage. Max distracts him for a split-second and Lilith guns Minos down as her father dives for cover. They agree to destroy Daedelus notebooks, placing them into the ship's boiler, where they are burned to ash.
A week later, on a stormy night in Freedom City, a mysterious figure meets Lilith Gunn on the steps of the Hunter Museum of Natural History. The dark-haired, beared man with a slight foreign accent only offers his thanks, saying, "There are still things the world is not yet ready for," before he disappears back into the night....
Game Play: Growing dissatisfied with tracking stress for damage in Spirit of the Century, just checking off stress boxes does not seem "real" enough and consequences hardly ever seem to come into play. Now, it may be I'm not making things hard enough on the characters, but I'd like to see a reason for them to choose consequences, so I thinking about going with the variant of characters being defeated when their stress track fills, with the option of taking consequences to reduce stress, rather than making them the effect of stress track overflow.
wait, never mind
Date: 2008-11-28 01:22 am (UTC)how ur player's had the self control to destroy the documents is insight to your groups play type. I've run into many who would hoard those sort of things.