The Gamemastering Bug...
Aug. 3rd, 2009 09:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Wow, been a while since I posted on LJ. Facebook has kind of swallowed my short postings, status updates, and things like that, especially now with the Facebook app for my iPhone, which makes it super-easy to do updates.
As GenCon looms closer, I’ve been feeling the urge to run an RPG, particularly since getting a shot at running D&D last month, a fun session from Dungeon Delve (complete with a grell ... how cool is that?). Of course, with my GM’ing ADD, I haven’t yet settled on what game, if any, I want to run for certain. Some of the various possibilities buzzing around my brain include:
• Eberron (D&D 4e): I’ve been enjoying the new Eberron setting books for 4e, and the possbility of running a new Eberron game, maybe using Khyber’s Harvest and Seekers of the Ashen Crown, is tempting. Of course, my game group already has a D&D 4e game going, so I don’t know about a second one at this time.
• Superheroes: I’ve got a home-brew design for a superhero game that could use some additional playtesting, and it has been a while since I ran a superhero game. I’ve also been thinking some about my group’s ancient superhero campaign (which transitioned through several game systems in high school and college), which is now (ye gods) twenty years old. Be interesting to revisit it in a kind of “next generation” way.
• Dragon Age: Likewise, GR’s new Dragon Age RPG looks to be a lot of old-school fantasy fun and I could use more experience with running the system, and there is always stuff to playtest.
• Horror: I’ve been watching a lot of Supernatural and True Blood of late and thinking about a “blue-collar horror” style game of monster-hunters, maybe using Savage Worlds, especially now with the horror toolkits out for it. Also be a chance to dig up some of my old Chill adventures and get some milage out of them. It’d also be a challenge, since I haven’t run a lot of horror, and I’ve never run a long-lasting horror campaign.
• Time Travel: Speaking of Pacesetter games, I’ve also been reminded of late of the old TimeMaster game, of which I was quite the fan. This is another one I might do with Savage Worlds, adapting some of the pre-existing adventures. TimeMaster had a lot of adventures, and I’ve got them all, so I could run an episodic game for quite some time.
Way in the background lurk old favorites like Castle Falkenstein, Shadowrun, and the new edition of Earthdawn (although I’d need a new campaign starter — done the “you’re from a sealed kaer” thing once too often).
... and, of course, I’m sure all the new and shiny stuff at GenCon next week will inspire all sorts of other ideas. Ah, so many games, so little time.
As GenCon looms closer, I’ve been feeling the urge to run an RPG, particularly since getting a shot at running D&D last month, a fun session from Dungeon Delve (complete with a grell ... how cool is that?). Of course, with my GM’ing ADD, I haven’t yet settled on what game, if any, I want to run for certain. Some of the various possibilities buzzing around my brain include:
• Eberron (D&D 4e): I’ve been enjoying the new Eberron setting books for 4e, and the possbility of running a new Eberron game, maybe using Khyber’s Harvest and Seekers of the Ashen Crown, is tempting. Of course, my game group already has a D&D 4e game going, so I don’t know about a second one at this time.
• Superheroes: I’ve got a home-brew design for a superhero game that could use some additional playtesting, and it has been a while since I ran a superhero game. I’ve also been thinking some about my group’s ancient superhero campaign (which transitioned through several game systems in high school and college), which is now (ye gods) twenty years old. Be interesting to revisit it in a kind of “next generation” way.
• Dragon Age: Likewise, GR’s new Dragon Age RPG looks to be a lot of old-school fantasy fun and I could use more experience with running the system, and there is always stuff to playtest.
• Horror: I’ve been watching a lot of Supernatural and True Blood of late and thinking about a “blue-collar horror” style game of monster-hunters, maybe using Savage Worlds, especially now with the horror toolkits out for it. Also be a chance to dig up some of my old Chill adventures and get some milage out of them. It’d also be a challenge, since I haven’t run a lot of horror, and I’ve never run a long-lasting horror campaign.
• Time Travel: Speaking of Pacesetter games, I’ve also been reminded of late of the old TimeMaster game, of which I was quite the fan. This is another one I might do with Savage Worlds, adapting some of the pre-existing adventures. TimeMaster had a lot of adventures, and I’ve got them all, so I could run an episodic game for quite some time.
Way in the background lurk old favorites like Castle Falkenstein, Shadowrun, and the new edition of Earthdawn (although I’d need a new campaign starter — done the “you’re from a sealed kaer” thing once too often).
... and, of course, I’m sure all the new and shiny stuff at GenCon next week will inspire all sorts of other ideas. Ah, so many games, so little time.
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Date: 2009-08-05 04:58 pm (UTC)